Clash Royale Arena 3 Deck: Giant Balloon


Hey guys, today i am going to show you my Clash Royale Arena 3 deck. There are many players struggling to survive in arena 3. So, I decided to create a well balanced deck for arena 3 players and higher level players can also use it too. The main heroes of this deck is giant and balloon combination. when i was at arena 3 i used this deck and i went to arena 5 almost 1600+. This deck worked for me and will work for you also. Here is my deck below :




  • Balloon :  Your win condition. Remember to protect this guy with predicted Arrows for Minions/Spear Goblins (if necessary). Be careful of Zap and Ice Wizard! This will make your balloon shoot every 6 seconds instead of 3.


  • Arrows : You cannot win in Arena 3 without this card. It helps you deal with Hut Decks much easier. Always try and predict enemy Minion Hordes in order for your Balloon to get to the crown tower alive.


  • Goblins : A versatile card, this is used mainly defensively against Wizards, Musketeers (surround them) or to drag troops such as the Mini P.E.K.K.A, Giant Skeleton, etc. If you have Fire Spirits, you can try to use them instead as they will help you deal with Minion Horde and Barbarians easily for positive Elixir trades.


  • Giant : The tank for your Balloon push. This is just a damage eater shielding your Balloon. It can also be used to stall out games if you have like 10 seconds remaining and you cannot defend a huge push.


  • Spear Goblins : Very good card for defense and offence too. You can send SP behind Giant to clear his path and deal some extra little damage to the opponent's tower.


  • Archers : Archers deals with high damage to opponents tower and you can use it to deal with air troop like minion horde or baby dragon.


  • Minion horde : You can use it to defend with air or ground troop. if your opponent doesn't have arrows or fireball then he is in a serious problem.


  • musketeer : Substitution for Ice Wizard. Very good card to counter air troops such as Baby Dragon and Balloons. Can also be used against Wizard for a +1 Elixir tradeoff. (lvl6 Fireball kills lvl5 Musketeer, lvl7 -> lvl6 etc.)



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